
Party Portrait Panic? 5 Fair Ways to Split Commission Costs
You’ve done it. After countless sessions fighting dragons, navigating treacherous dungeons, and maybe causing a little bit of tavern mayhem, your adventuring party has become legendary. Now, you want to capture that magic forever with a custom D&D party portrait. It’s a fantastic idea, but then comes the slightly awkward real-world quest: how do you split the cost without rolling for initiative against your friends?
It’s a question I hear all the time. Deciding to commission art is exciting, but the money conversation can feel daunting. In this guide, I’ll walk you through several fair and field-tested methods for splitting the cost of a group commission. We’ll break down the pros and cons of each so you can find the perfect fit for your party and keep the entire process fun and collaborative.
Table of Contents
- Why a Party Portrait is Worth It
- Method 1: The Straight & Simple Even Split
- Method 2: The "DM Gets a Treat" Approach
- Method 3: The Sliding Scale (Based on Character Complexity)
- Method 4: The "Patron" Model
- Method 5: The Party Fund
- A Quick Word on Communication
- Frequently Asked Questions (FAQ)
Why a Group Commission is Such a Powerful Keepsake
Before we get into the numbers, let's talk about the *why*. A party portrait isn't just a cool piece of art; it's a snapshot of a shared story. It’s a testament to the bonds you’ve forged, the world you’ve explored together, and the characters you’ve poured your hearts into. It transforms those incredible moments from imagination into a tangible reality you can all look back on for years.
Seeing your heroes standing side-by-side, captured in a single, epic scene, is an experience that truly solidifies your campaign's legacy. It's a shared trophy, and figuring out the cost is just the final, friendly boss battle.
Method 1: The Straight & Simple Even Split
This is the most common and straightforward approach. You take the total cost of the commission and divide it equally among all the players. If the portrait is $400 for a party of four adventurers, everyone chips in $100.
Pros:
- Utterly Simple: There’s no complex math or negotiation involved. It’s clean and easy for everyone to understand.
- Perceived Fairness: Everyone pays the same amount for a shared piece of art. It emphasizes that everyone is an equal part of the group.
Cons:
- Doesn't Account for Financial Differences: This method can put a strain on players with tighter budgets. What’s an easy expense for one person might be a significant cost for another.
- Ignores Character Complexity: One player might have a simple human fighter in basic leather, while another has a winged tiefling with intricate armor and a glowing magical weapon. The even split doesn't reflect the potential difference in artistic effort per character.
Method 2: The "DM Gets a Treat" Approach
Your Dungeon Master puts in a tremendous amount of work building the world your characters live in. As a thank you, the players can agree to split the DM's portion of the cost. The DM still gets their character (or a key NPC!) included, but the players cover the expense.
Using our $400 example for a party of four plus the DM (totaling five characters), the four players would split the full cost, paying $100 each, while the DM pays nothing.
Pros:
- Great Gift for the DM: It’s a wonderful way to show appreciation for all the hard work the DM does behind the screen.
- Fosters Goodwill: This approach reinforces the collaborative, friendly nature of the game.
Cons:
- Higher Cost for Players: This obviously increases the financial burden on the players, which could make the commission less feasible for some groups.
Method 3: The Sliding Scale (Based on Character Complexity)
This method is for groups that want a more granular approach. The cost per person is adjusted based on the complexity of their character. A full-body, heavily armored dragonborn will cost more than a simple bust sketch of a human monk.
This requires a conversation with the artist first. You can ask for a rough price breakdown per character. For example, the artist might quote the armored character at $120, a moderately detailed character at $90, and two simpler characters at $70 each, for a total of $350.
Pros:
- Arguably the "Fairest" Method: You pay for what your specific character requires in terms of artist time and effort.
- Manages Expectations: Players who want more elaborate designs understand they will need to contribute more.
Cons:
- Can Be Complicated: It requires more coordination and a detailed quote from the artist. It can feel a bit transactional.
- Potential for Disagreements: Someone might feel their character isn't as "complex" as the artist priced them, which can lead to friction.
Method 4: The "Patron" Model
Sometimes, one member of the group is in a much better financial position and is happy to cover a larger share, or even the whole cost, as a gift to the party. This is incredibly generous and should never be expected, but it does happen.
Alternatively, someone might offer to cover the base cost, and other players can "tip" or contribute what they can afford to help out. This is a flexible and low-pressure way to handle things.
Pros:
- Removes Financial Barriers: It allows the entire group to get a portrait even if some members can't afford it.
- Extremely Generous: It’s a powerful gesture that can bring a group closer together.
Cons:
- Potential for Awkwardness: It can create an uncomfortable dynamic if not handled openly. The patron should make it clear it's a no-strings-attached gift.
- Rare Scenario: Relying on finding a generous benefactor isn't a reliable strategy for most parties.
Method 5: The Party Fund
Just like in-game loot, some groups maintain a real-world "party fund." Everyone agrees to chip in a small amount of money on a regular basis (e.g., $5 per session). This fund can be used for snacks, new sourcebooks, or saved up for a big-ticket item like a party commission.
Pros:
- Lowers the Barrier to Entry: It breaks a large, intimidating cost into small, manageable contributions over time.
- Shared Investment: Everyone is literally invested in the group's shared experiences and assets.
Cons:
- Requires a "Treasurer": Someone needs to be responsible for collecting and holding the money, which adds a layer of responsibility.
- Long-Term Commitment: This only works for stable, long-running groups where everyone is committed to chipping in regularly.
A Quick Word on Open Communication
No matter which method you choose, the key is to talk about it openly and without judgment. The person organizing the commission should present the total cost and a few of these options to the group. Create a space where someone can comfortably say, "Hey, that's a bit steep for me right now, can we consider another way?"
The goal is to find a solution where everyone feels included and respected. The portrait is a celebration of your friendship and shared adventure, and the process of commissioning it should be too!
Frequently Asked Questions (FAQ)
What if someone leaves the group after the art is commissioned?
This is a tough one, and it's best to have a gentle agreement beforehand. In most cases, if they've already paid their share, they should still receive a digital copy of the final artwork. The commission is a memento of the time you all played together, and their contribution should be honored.
Who "owns" the final artwork?
For personal commissions, every contributor typically gets the high-resolution digital file for their own personal use (like printing it for their wall or using it as a profile picture). It's a good practice to clarify with the artist about usage rights, but generally, the art is for the group's shared enjoyment, not for one person's exclusive ownership or commercial use.
Ready to Get Your Own Character Portrait?
Getting all your ideas organized is the first step to a great commission. To make it easier, I’ve put together a free, fillable PDF called "The Ultimate Character Blueprint." It's a comprehensive template that helps you detail everything from your character’s personality and appearance to their gear and mood, ensuring you can clearly communicate your vision to any artist.